The Last of Us, Naughty Dog’s magnum opus, is already going down in the annals of video game history as one of its greatest offerings, not just because of the beautiful graphics and its gritty world, but because of its story. The tale of Joel, a world-weary smuggler, and Ellie, his latest charge, and their journey across a post-apocalyptic United States and subsequent father-daughter bond is quite possibly the best proof yet of the video game medium’s capacity for gripping, emotional storytelling while still providing an entertaining gameplay experience. It’s definitely earned its place among my top five video games, that’s for sure.
Naughty Dog’s highly anticipated DLC, Left Behind, was released on the PlayStation Network a few days ago, on Valentine’s Day, and I downloaded it the day after, mostly because I had to work a late shift the day it came out. Left Behind focuses on the experiences of Ellie, beginning with Joel’s wounding and her subsequent search for medical supplies to patch him up. Throughout her search and its accompanying dangers in the form of hostile human survivors and Infected, she reminisces on the time she and her best friend Riley, around a year earlier, visited a deserted mall on the eve of Ellie’s experiences with Joel.
Left Behind provides a great deal of context to Ellie and the motivations that drive her throughout the main campaign to come later. It also provides extra opportunities for fans of The Last of Us to explore the world so effectively rendered by Naughty Dog, in which supplies are limited and you have to make do with whatever items you can find and cobble together from the environment. One new feature in particular was very interesting, which involved pitting hordes of Infected and human survivors against one another by, say, throwing a brick in the direction of the survivors and making the Infected aware of their presence. It was an interesting mechanic, and I wish they’d included it in the main game. Hopefully Naughty Dog will include it in their (hopefully) upcoming sequel.
Combat, however, is a distant second to the story of Ellie and Riley, the latter of whom has returned for a final night out with her best friend. Throughout the DLC, they laugh, joke, get angry with one another, and ultimately draw the player in with the kind of human interaction that characterizes The Last of Us and its human inhabitants. It’s a beautifully haunting side story about two young women who, for a few precious moments, become the children that their post-apocalyptic world did not allow them to be, and grow towards a deeper understanding of themselves and of each other.
Left Behind is an excellent addition to The Last of Us, and while others have expressed disappointment at the news that there will be no other single-player DLC campaigns, I’m kind of glad that Naughty Dog isn’t focusing on putting out a million DLCs like other companies are wont to do. There’s only so many stories you can tie on to a main game before moving on to the primary sequel, and by only doing Left Behind, Naughty Dog has kept its world fresh, interesting, and alive for future outings. In any case, your money will be well-spent in downloading this DLC.
Score: 4.5/5